![]() Play competitively or cooperatively as either the plants or zombies in the biggest, baddest battle for Suburbia. You can also switch teams to challenge your friends! 24 player multiplayer & 4 player co-opĬhoose from six online multiplayer game modes and two 4 player co-op modes. ![]() In your Backyard Battleground you can edit your character’s abilities and customizations, choose quests, jump into co-op or multiplayer action modes, or invite up to 3 friends in to your backyard to start a party and take on AI – defeat a wave, and a more powerful wave will show up. The game is rated E-10+.THE BIGGEST, CRAZIEST BATTLE IN THE UNIVERSE. Zombies: Garden Warfare 2 will be available in retail stores and digitally on February 23, for $59.99. This review is based on a Xbox One download code provided by the publisher. The package feels more whole and satisfying, and while that may dampen my thoughts on the first game a bit, it's really only by comparison to this one. If Garden Warfare was the seed, this sequel is the harvest. Maybe the same solid foundation with more robust content is all Garden Warfare 2 needs to be. The new Backyard Battleground is the only truly sprawling map, since it's linked to both mission hubs, but it's meant to be explored, not simply fought over. The maps are crafted with the utmost care to give opportunities to each character type, and in a shooter rarity, I didn't feel any were too large for the characters. Each character plays extremely differently from each other, and their animations are bursting with personality. Though the characters aren't quite impeccably balanced, the moment-to-moment action is just as great as the first game. It would have no chance for longevity without a solid foundation, though, and that's one area maintained precisely from Garden Warfare. Even so, you'll have to get lots of packs to unlock all the characters, which is to say nothing of upcoming DLC, so it's clear PopCap wants this game to last. The price is hefty, but it's a much preferable option to getting dozens of individual character pieces that may not match up with each other. It does add a new pack which guarantees a character unlock. The game economy is centered around this ludicrous degree of choice, with the return of the Sticker Shop to obtain random consumables, aesthetic items, and characters. Rose is centered on status effects, while the Imp is a relative weakling that can summon down a super-powered mech to ride. My favorite two new characters, Rose and the Imp, offer unique dynamics of their own. The new ones, meanwhile, look to fill holes in the plant and zombie rosters. Kernel Corn, Rose, and Citron join the plants, while Super Brainz, Captain Deadbeard, and the Imp join the zombies. Including all the variants, it's an absolutely staggering amount of characters, and the old ones have gotten a noticeable visual upgrade. Each side brings back all of the previous plant and zombie classes, including variant subclasses, along with three new ones on each side. Occasionally it will throw in some spice with a large raid boss or a vehicle segment, but for the most part it's a simple, safe test bed for you to try out characters against not-too-tough enemies.Īnd if Garden Warfare 2 has one thing in spades, it's characters. For the most part, these boil down to simple A.I. The new single-player campaign is a nice addition, giving players a little more variety than a selection of multiplayer offerings. Now that both factions have their own Ops, they feel like real equals. The same could be said of Graveyard Ops, the zombie version of Garden Ops, which made the original Garden Warfare feel lopsided in favor of the plants. An obvious inclusion in a family-friendly game that's likely to be played across generations, this is an absolutely fantastic addition that makes the lack of it in the last game stand out. It all left me with the sense that this was a complete package, but by the same token, that would mean the first one was lacking. In fact, most of the improvements in Garden Warfare 2 retroactively feel like strange omissions from the first game. This time, though, I know to take it seriously. ![]() Garden Warfare 2 boasts a more robust package on the whole, even if it's distinctly a half-step. (In fairness, it is a pretty good pun.) But Garden Warfare took us by surprise and became a hit, especially among parents who were finally able to give their kids a solid third-person shooter that wasn't rated M. Zombies: Garden Warfare was such an absurd concept it almost seemed as if EA bankrolled a third-person shooter on the strength of its pun. As adults, we tend to belittle children's entertainment at our own peril.
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